October 2022
Screenshot images from first couple hours of working in UE5, utilizing a base terrain made in Gaea.
Getting Landscape texture map setup to start laying out structure models from Kitbash3D Outpost kit. Been enjoying modifying arrangement of individual pieces on most assets.
Next steps:
-Going to move onto placing cliff and rock assets from Quixel Megascans.
-Placing dry grass foliage and small rocks by hand and procedurally.
-Posing characters from BigMediumSmall Mech Squad.
-Designing a speeder craft and possible a few other vehicles (thinking a skiff) and droids through some kitbash modeling from the kits.
-Adding some dust effects
-Creating camera movements